An Informational Guide to Midevalor

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An Informational Guide to Midevalor

Post  High Elf Inale of legend on Thu Nov 13, 2008 2:01 pm

Basically its a game of Medieval Fantasy. Incorporating a lot of great books and other stuff as ideas. Though, not copying every aspect of them.

Races:
Goblins
Gnomes
Trolls
Orcs
High Elves
Wood Elves
Dark Elves
Giants
Wolfenkind
Dragons
Humans
Dwarves
Hobbitts


On Races:
Certain Races will get certain natural abilities. No one race is stronger than the other. It all balances out.

Races and Abilities
Goblins- shamanistic , high dexterity - smal size

Gnomes-Defense, potion making- smal size

Trolls- regeneration (to a realistic degree, not like Wolverine as an example), Brute- bad charisma, weak to fire (all kinds, and fire dmg negates regen, so does acid) and fear of water.

Orcs-Strenghth, Brute- feeble

High Elves-Potion Making,High ranged combat, magic- weak strenght

Wood Elves-ranged combat, High Potion Making, magic-weak strenght

Dark Elves-Potion Making, ranged combat, ABility to use dark magic-weak strenght

Giants- Strength, Brute, large size- feeble, bad at dodgeing becouse of size

Wolfenkind- Brute, good smell and hearing,- uncontrolable hunger, furry.

Dragons-elemantal (only one element, and they get breathattack: fire-fire, water-icebreath, earth-acidbreath, air-incredible wind.) strength- weakness against opposing element fire-air, earth-water

Humans-Intelligent- able to lean new skills

Dwarves-Forgery, Farming,- low dexterity,

Hobbitts - high dexterity - small size

The Realm of Midevalor:
Midevalor is the real that is home to many kingdoms. And, it is currently expanding and there is a history of its creation that is waiting to be found out.

High Elf Inale of legend
High Legend
High Legend

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Registration date: 2008-11-13

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